Library game night
Aug. 4th, 2026 10:44 amLast night I went to my second gathering for playing games at the library (it’s the first Monday, except second Monday when the first is a holiday, like next month).
This time I brought some games, and the group chose to play Set first. One of the other people there was familiar with it; the other four were not. I was surprised at how much Set didn’t work for this group overall; I’ve taught it and played it so many times, but apparently, this broke people’s brains enough (rather than stretching them), that it wasn’t enjoyable for them. I’m still a bit perplexed; I’ve never had Set bomb so much before (though everyone did find at least one or two sets in the course of the game).
Three people were not deterred from trying another of the games I’d brought, so I taught them Aquarius, which I think of as a quick game, but they got into it and it lasted the rest of the 90 minutes*, which felt like it made up for Set.
I joined the other two to play an unpublished game one of them had designed, called Interlock, ostensibly about creating transit systems. Apparently he’s been refining it for a while: the librarian said she’d been playing it since November. It’s a tile-placing game while setting up networks, and I thought it worked pretty well. ( more detailed description within )
* The librarian running the program is thinking of requesting a 2-hour slot going forward, because both times I’ve been, we’ve run over time.** (Separately, she’s gotten enough budget to buy four more games, which is very cool.)
** I tried to not stay chatting this time, because I wanted to Zoom into the shul board meeting, which was going to include a discussion of spaces, including usage and possible upgrades at various price points and levels of utility. (I was late, but made it in time for that part, so yay!)
This time I brought some games, and the group chose to play Set first. One of the other people there was familiar with it; the other four were not. I was surprised at how much Set didn’t work for this group overall; I’ve taught it and played it so many times, but apparently, this broke people’s brains enough (rather than stretching them), that it wasn’t enjoyable for them. I’m still a bit perplexed; I’ve never had Set bomb so much before (though everyone did find at least one or two sets in the course of the game).
Three people were not deterred from trying another of the games I’d brought, so I taught them Aquarius, which I think of as a quick game, but they got into it and it lasted the rest of the 90 minutes*, which felt like it made up for Set.
I joined the other two to play an unpublished game one of them had designed, called Interlock, ostensibly about creating transit systems. Apparently he’s been refining it for a while: the librarian said she’d been playing it since November. It’s a tile-placing game while setting up networks, and I thought it worked pretty well. ( more detailed description within )
* The librarian running the program is thinking of requesting a 2-hour slot going forward, because both times I’ve been, we’ve run over time.** (Separately, she’s gotten enough budget to buy four more games, which is very cool.)
** I tried to not stay chatting this time, because I wanted to Zoom into the shul board meeting, which was going to include a discussion of spaces, including usage and possible upgrades at various price points and levels of utility. (I was late, but made it in time for that part, so yay!)