May. 6th, 2007

Wii

May. 6th, 2007 01:30 am
magid: (Default)
grammar grumble )

Queue invited me over to play using his new Wii (see, the name really does lead to awful sentences). I had no clue what to expect, having not bothered to see what they were in advance. I mean, I knew it was a gaming system, and it involved movement, but not much else.

Queue showed me how to hold the doohickey, with the strap around my wrist, and once I'd made an avatar, how to play some of the games. I played "tennis," "bowling," and "baseball." I can see the appeal; it's fun to watch what happens on screen when you choose how to play, and the little extras get excited when you do well, bouncing up and down without limbs, like excited Fisher Price people.

However, it's not really like any of those sports, because the decisions are so few compared to live play. In "tennis," for example, I have to figure out the timing of when to hit the ball. In meatspace, I'd also be figuring out where to be on the court, judging whether I could get there in time (with my bad running knee), deciding front or back hand, and so on. Not that I'd be on a tennis court in the first place (see that bad knee), nor would I make it through three sets if I were.

It's definitely movement, but given how the hand-held doohickey works, it's all sports with lots of arm movement. Which is better than sitting at a computer screen madly hitting an H key (or just typing :-), but it felt unbalanced. My arm is still sore, a couple of days later. For actual aerobic exercise I think DDR is a better solution, though the graphics are much less appealing.

Still, it was fun, and I could see playing again, though I would like to make an avatar to play left-handed with (yes, a separate one, because I'm just competitive enough to want to keep the ratings earned as a righty (which I assume will be better than anything I can manage lefty) intact), for balance.

Happy 05/06/07 (USian). I'm not staying up until 02:03:04 to say it, however.

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