further boggle permutations
Apr. 8th, 2002 08:05 am(not that this is really new...)
so, striking out into 3-d in a different way, i was thinking of having 2 boards, one above the other. all standard rules apply, but in addition, you could move up/down or diagonally up/down between the boards. then i realized i didn't think i could really get this to work for me w/ 2 boards next to each other. and i couldn't figure out how to have one above the other, showing the correct alignment, while still having all the letters visible, and only the current letters visible. so, as long as i'm coming up with unworkable permutations, why not go whole hog, as it were, and suggest a 5 by 5 by 5 cube of letters to play with (actally, i suppose a 4 by 4 by 4 cube would work here, even for a minimum 5 letter game. after all, that's 64 letters...). how to get it so only the correct letter is visible, and all the letters are visible to everone? all i could think of was some sort of star trek thing, where each cube is programmed with its 6 (or 7. hooray for qu.) letters, including which is "on" each face of the cube. then, once the cubes are shaken into some sort of airy translucent grid contraption, x seconds later all sides of the cube show the same letter that is on the top face. still doesn't address sight lines, though i'd assume the letters would be more apart than they are now. maybe not exactly a spacious cube, but more along the lines of a square frustum, cut off at the bottom, so the lines of acceptable play would still be there, but the alignments wouldn't tend to block visibility as much. hmmm....
so, striking out into 3-d in a different way, i was thinking of having 2 boards, one above the other. all standard rules apply, but in addition, you could move up/down or diagonally up/down between the boards. then i realized i didn't think i could really get this to work for me w/ 2 boards next to each other. and i couldn't figure out how to have one above the other, showing the correct alignment, while still having all the letters visible, and only the current letters visible. so, as long as i'm coming up with unworkable permutations, why not go whole hog, as it were, and suggest a 5 by 5 by 5 cube of letters to play with (actally, i suppose a 4 by 4 by 4 cube would work here, even for a minimum 5 letter game. after all, that's 64 letters...). how to get it so only the correct letter is visible, and all the letters are visible to everone? all i could think of was some sort of star trek thing, where each cube is programmed with its 6 (or 7. hooray for qu.) letters, including which is "on" each face of the cube. then, once the cubes are shaken into some sort of airy translucent grid contraption, x seconds later all sides of the cube show the same letter that is on the top face. still doesn't address sight lines, though i'd assume the letters would be more apart than they are now. maybe not exactly a spacious cube, but more along the lines of a square frustum, cut off at the bottom, so the lines of acceptable play would still be there, but the alignments wouldn't tend to block visibility as much. hmmm....